For the PC version of Shin Megami Tensei V, a video card is enough 14 years ago

Expanded version of the announcing trailer Shin Megami Tensei V: Vengeance.

Atlus He appears again in his favorite genre: adds new content to his recent game, but in the form of a separate publication for Fulprais. Well, now Shin Megami Tensei V will appear on new platforms, and even with very modest requirements for PC!

After the announcement SMTV: Vengeance On the Nintendo Direct, a reinterior page appeared on Steam. The system requirements are indicated there:

Minimum

Low settings, 720p, 30 fps.

Recommended

High settings, 1080p, 60 FPS.

PC version uses Denuvo.

Recall the original Shin Megami Tensei v I went out exclusively in Nintendo Switch in 2021. In reprint Vengeance add improved graphics, new storylines, locations, demons and music, as well as more affordable gameplay and changes in the combat system.

Shin Megami Tensei V: Vengeance starts on June 21 on PC (Steam), PlayStation, Xbox and Switch. A text translation into Russian will be added to the reprint. Pre -orders are already open: in Steam, 30,000 tenge or $ 59.99 in the dollar regions of the CIS are asking for the game.

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Shin Megami Tensei v

The best comments

I have not seen such systems for 10,000 years!

Damn, I don’t even remember such video cards, to be honest.

Given the fact that the game was created under the iron (though, on this gland the game sags. ), it is not surprising that the minimum is undemanding.

Yeah, that the truth is true. Or that.

I had a large gap between a relatively ancient card and relatively modern, so those.The components of the beginning and middle of the last decade missed.

Gennady, thanks for that. Otherwise some lira and tenge were.

And I had Radeon HD 4850 at 512MB in 2012, almost got into the requirements)

This is the line 2009-2010. I had Radeon HD 3870, and if I was not mistaken, she just went out at ~ 2008.

There, the whole point is in the study of locations and battles, and, in my modest opinion, the battle there is more complex, tactical and diverse due to the mechanics of obtaining additional. strokes than in persons, where most of the game all ends with a blow to weakness and a mass attack, so that in SMTV you are more attained over the selection of demons, you often use buffs/debuffs, t.To. Without this, many ordinary enemies can not be passed, still and build can be changed in accordance with the situation, unless, of course, there are suitable demons. The plot there is slowly spinning, yes, sometimes you can’t hear for many hours about it. In the new route, they, apparently, should make an adventure oriented on the story.

Given that the schedule is in the schedule on the maxwell architecture, it was logical to see GTX960 in the systems =)

For those who are non -playing in the original, this is a good solution for passing

I tried SMT5 on the emuls of the Sych in English language. But even did not hook. Boss reached 1 boss and dropped. In the same persons, while you get to the first boss, you will get both the exposition, and the plot and dialogues between the characters and t.D … in SMT5: the schoolboy got into another world … end. But in Russian, I will try the new edition of the MB after the release

Well, I heard that SMT is much less on the plot orientes than a person or DDS. I just didn’t play any SMT before, and when I turned on the five a small stupor was the first few hours from the complete absence of the plot. Therefore, I switched to something more plot)

But in Russian MB I will try it anyway. Still, it is more pleasant to play in the native language than in Angla, which more contributes to the entrance to the game. At least I have far passed in Angl, including plot many hours of ZhRPG

You, of course, excuse me, but it looks quite appropriate, the port from the fistula is noticeable.

There are rosabs – we buy.

More affordable gameplay? Where? There are no random clashes, for the most part, the most weak enemies themselves are dragging, so as not to take away time, once opened weakness or the strength of the enemy is always before the eyes. In this regard, the original game is as friendly as possible.

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